Modeled after real-world motorcycles, these latest additions range in power from 600cc "sprinters" to 1200cc "superbikes." Other modes of play include "Quick Race," "Grand Prix," "Time Trial," "Training," and "Multiplayer," which supports split-screen action for up to four players. Players may choose to tear tarmac down the Day-Glo-lit streets of Japan, or spray dirt in the competition's face while racing down the country back roads of Donington, UK.Īlong with the new race locations comes a selection of new bikes. Inspired by "TT-style" street racing, this mode includes 16 new city and suburban tracks based on real race locations from all over the world. Most notable of the new features is the "Extreme" mode of play. THQ's MotoGP: Ultimate Racing Technology 3 looks to put some distance between itself and the competition by offering a slew of new features, as well as a more distinguishable name.
It's not as easy to use as the old '07 system where you still had the much wider peripheral vision due to the camera being behind the bike, but what you have in the new version is the leaning viewpoint effect, while only loosing a small amount of peripheral loss, but an amazingly detailed world where the graphics are seriously mind blowing. Of course, it still lacks the behind the bike viewpoint, but, it does offer the inner helmet viewpoint where the world leans and the bike stays vertical. If you purchase a PS4, and you do have Driveclub, you can buy an expansion they've put on offer that turns the game into the most amazingly fun Motorcycle racing game I've ever played. In that, I had been depressed that no company put forth the effort to try to match the level of the THQ versions, and I think I've finally found one. But as a side note, having played nearly every Moto racing game, from THQ to Capcom's version, I have a good sense for what a good motorcycle game should play like. I know that there are some who love it, but I'm guessing those people love it because they never had the opportunity to play the THQ games, because if those were still clear in their memory, they would hate this game. In Moto GP '13 and '14, the view is always flat, and the only leaning is done by the bike. While those games were never meant to be simulators, at least not to my knowledge, they did include this type of camera to lend the game a sense of authenticity. It's the camera used in MotoGP "07 and the previous ones. On a motorcycle game though, the game should offer you a viewpoint where the view from behind the motorcycle or even from the helmet shows the world leaning over, and the bike itself stays vertical. If you imagine a driving game, mostly you see the road as it is, usually level and flat and that's fine since your in a car. It's hard to explain it, but this will be my attempt to do so. But for me, the final nail in the coffin is that this game does not include the option to play the game from a perspective that makes you feel like your driving a motorcycle. While there are times where it looks manageable, for the most part, they are just weak visuals. The visuals here are below most games I play on PC. I will say this, if your interested in graphics, this game is definitely not for you. It also managed to use a system that allowed you to use the throttle stick so that you could get extra lean in your turns, which gave it even more detailed control on your steering. It's steering system, using the left stick, while using the right to apply brake and throttle were spot on. Everything felt so right in that game that I still use it when I compare other motorcycle racing games.
Especially "07, that game was one of the most perfect motorcycle racing games that I've ever played. I would argue that the graphics are below what you can find if you were to go back in time and purchase the games made by THQ for the Xbox 360. MotoGP 14 and it's older brother 13 suffer from some of the worst visuals that I've ever seen on a Motorcycle game.
MotoGP 14 and it's older brother 13 suffer from some There is one thing I'd love to get people to understand about this game, and this is it. There is one thing I'd love to get people to understand about this game, and this is it.